Orbit Interactive presents

DeepField

Salvage what is left. The dark does not pay for effort — only for what you bring back.

Take a contract

Fitted: reinforced hull, salvage tether

Where you are going

Four sectors are open this cycle. Each one has its own sky, its own wreckage and its own board.

Contract board

2 open in Ceres shear. Payout on retrieval, not on attempt.

DF-114

The Kestrel Fragment

A hauler broke apart on the shear line eleven years ago. The bow section still holds pressure, and whatever is inside it has been holding pressure too.

  • Rotating debris
  • No comms window
  • Structural decay
Payout
142,000
Window
18 min
Hazard
3 / 5

Briefing advises the debris screen. Not fitted.

Fit the hull

The reactor gives you 72. Everything else is a trade — and every module is a part you will see bolted on up there.

Reactor load

40 / 72

Mass
46 t
Modules
2 fitted
Transit
4 days
Status
Within budget

Holding on the pad until the drift window opens.

Eleven years
of quiet

The shipping lanes emptied in a season. What is left out there is not wreckage exactly — it is inventory, still in its crates, still logged against companies that no longer file returns.

Deep Field is a game about going to get it, in a hull you fitted yourself, with a power budget that never quite covers what you wanted to bring.